Saturday PM - 2pm Mark Cooke Saturday PM - 2pm Mark Cooke

The Last Offensive

System: Twilight 2000 ( Free League)

The War is over. The War is never over. Following Operation Reset by NATO, the Soviets seek to mount a counter-attack. Will this continue until Einstein put it we are fighting each other with sticks and stones?

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Saturday AM - 10.15am Mark Cooke Saturday AM - 10.15am Mark Cooke

Alien - Empty Vessels Make No Noise

System: Alien RPG

“Damaged vessel UPPS Gromkiy, please respond, this is USAC Lewis & Clark, a rescue ship acknowledging your distress beacon, please respond. The breach in your hull is bleeding oxygen. Your radio silence isn’t helping you as your reactor looks it will blow in twelve hours. Do you want to be rescued?”

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Operation Nosferatu

System: Eat the Reich

It is 1943, and Paris is firmly under the boot of its Nazi occupiers. Amid the throngs of war, Allied intelligence receives word that the newest brainchild of the Nazi Occult-Scientist division; the Werwulf Programme, is nearing completion. Should the Reich be allowed to complete this scheme, the tide of the war could change forever.

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Saturday AM - 10.15am Mark Cooke Saturday AM - 10.15am Mark Cooke

The Traveller

System: The Walking Dead

The travelling man came and was welcomed, but when he left people started getting ill. Your precious scientist tells you that he must be found as its possible he holds the key to a cure. For the Walking Dead game you are heading into the woods and towns of North Georgia.

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Friday PM - 7pm Mark Cooke Friday PM - 7pm Mark Cooke

The Burnt Town

System: Twilight 2000 ( Free League)

The stench of death and ruin hits you long before you see the blackened concrete skeleton of the town. Smoke still curls from the scorched wooden structures and the streets lay cluttered with the dead husks of burnt out cars. The trees are inky images against the gray skies, all either dead or dying. No life is apparent. Even the rats and stray dogs have moved on.

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Friday PM - 7pm Mark Cooke Friday PM - 7pm Mark Cooke

The Bimble

System: Alien

Welcome to Salisbury. A Three World Empire planet designated for survival and endurance training of the elite Royal Marine Commandos.

You’re not them.

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Friday PM - 7pm, Saturday PM - 7pm Mark Cooke Friday PM - 7pm, Saturday PM - 7pm Mark Cooke

The Cavendish House

System: Call of Cthulhu (1920's)

The Cavendish family have a terrible secret. The eldest child Charlie has fallen into a malaise that is going to kill him. Before it started young Charlie started talking about the visitor, and started drawing strange symbols and text in his notebooks. At the same time we have strange sighting around the house. What is going on and can the youngster be helped.

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Friday PM - 7pm Mark Cooke Friday PM - 7pm Mark Cooke

Alien Dark - Falling World

System: Alien Dark (2nd Edition)

This is a one-shot of the 2nd Edition of my own mechanically light game for play in the 'Alien' or similar survival horror settings. In this session players will take the role of members of a Marine Squad or their attached 'consultant'.

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Friday PM - 2pm Mark Cooke Friday PM - 2pm Mark Cooke

Train In Vein

System: Savage Worlds

Listen up chummers, this is the big one! A bullet train traversing Mexico is transporting a Mesoamerican Crystal Skull on behalf of the mighty global corporation Aztechnology. Your job as shadowrunners – steal the skull, get paid and look forward to a luxurious retirement. PS: Some other 'runners may have heard the same rumour. (No system or background knowledge required)

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FuLl tHroTtle tURbo EXplodEr V2.0

System: CY-BORG

it was supposed to be simple, a smooth in and out ...... yheer that was a lie, and we could all smell it. With the corporate HQ a towering inferno in the rear view mirror and Big Box bleeding out in the back, there’s no out left but to turn it up to 11 and go all in on a losing hand and just hope their nerves fry before we all flatline.

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Friday AM - 10.15am Mark Cooke Friday AM - 10.15am Mark Cooke

Huckleberry - Fools’ Silver

System: Huckleberry RPG

Silver is the lifeblood of the Wild Wyrd West and silver is what was stolen at the train robbery by the Gruff Brothers Gang, silver destined to pay the cavalry at Fort Jefferson. Captain Patterson is threatening to chase the bandits down with his whole platoon but it’s a big bounty for the Mavericks.

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