Claws and Cannons

System: The Code of Warriors and Wizardry
GM: Simon Burley
Players: 6
Tags: Beginner friendly | Swords and Sorcery | Fantasy | Player Focussed | Humour

Following a job that ended with the mysterious disappearance of a local noble (and her riches), your adventurers have taken refuge in a remote mountain hamlet, hoping the villagers don’t ask too many questions. After a rowdy night in the village inn - you’re woken by the sound of a Dragon crashing to earth, flattening houses on the outskirts of town.

Aren’t they supposed to be myths? And what are those flying ships whose cannons have clearly felled the mammoth beast?

The adventure starts in a cosy inn, revelling in your ill-gotten gains and opens into a legendary globe-spanning epic. Smoke rises over the mountains, villagers flee, and the cozy hideout you thought would keep you safe has become a nexus of danger and intrigue. You’ll explore treacherous landscapes, encounter legendary creatures, and navigate a world where magic, political scheming, and mysterious technologies collide. Every choice could mean fame, fortune, or fiery doom, and the shadows you hide in may conceal allies, enemies, or something far stranger. Prepare for a tale of daring deeds, moral ambiguity, and epic consequences that will test both your cunning and courage.

Players Will Experience, Role-play forward, player driven 2d6 shenanigans, with an easy-to learn system that generates an unforgettable experience. Dungeons and Dragons this ain’t!

You’ll use pre-generated characters in a short, fun, prologue adventure before - if you wish - making your own bespoke unforgettable Swords and Sorcery adventurers. (Trust me, you will)

No previous experience or knowledge necessary.

Referee Style: Narrative-first and cinematic. Player-focused, collaborative emphasising story, improvisation, and memorable character moments.

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Introduction to Shadowdark - Escape from the Lair of the Six Eyed Monkey King

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The Adventure of the Sword Tournament