My Shroud, Go Shround

System: Custom/Playtest
GM: Roger Gammans
Players: 6
Tags: Dicepool based | multiple types of polyhedral dice used | Player-led | climatepunk | sci-fi | dystopia | near-future | Cyberpunk | Matrix-like

In a broken world, after an apocalypse for which no one seems to know what or how it happened, but there are many competing narratives. The players are freedom fighters, fighting for humanity's freedom from the hideous and powerful entities which control the world and keep humans like cattle trapped in a virtual shroud, hiding the truth from them.

Your team are taking part in a new co-ordinated attack against the enemy.

This a playtest of a new system which encourages the Player to embrace the failures of their characters and tell a story which can mount to a crescendo of success or failure. Will we start the session with quick character generation.


This is a playtest of a new system which encourages the Player to embrace the failures of their characters and tell a story which can mount to a crescendo of success or failure. Will we start the session with some quick character generation.

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Mysteries on Arcturus Station - the Hunt for Sabre IV