Deadlands: The Bad End Of The Barrows Gang

System: Savage Worlds
GM: Paul Gibbon
Players: 5
Tags: Beginner friendly | Hidden agendas | Western | Action-Horror | Steampunk | Humour | Crime | Minis

Ever since the day known as the Reckoning, nightmares came to life and magic surged back, turning the Wild West into the Weird West, Ever since that cursed day, stories say monsters, walking dead and servants of the devil stalk the land, and heroes are urgently needed to push them back.

But you're no heroes.

You're the members of the Barrows Gang, a crew of desperados and outlaws with greedy eyes and flexible morals. Whether you ply your trade with gunslinging, muscle, charm, magic, martial arts or weird science, you're some of the best at what you do. And old Parker Barrows, the leader of your gang and meanest son of a gun in the West? He says he's got a lead on a big score. Ambush and rob a certain train carrying a very secret cargo, and you'll retire as wealthy men and women. It sounds too good to be true, but the prospect of piles of money and a priceless cache of ghost rock can certainly make a fella or a lady prepared to take some risks.

It's going to be tough. The heist will be perilous, there's some bad blood with old Parker, and there's some real grim secrets waiting on that train. But so long as you can trust your fellow bandits, it's all going to be fine...you DO trust them, right?

Deadlands setting, using the Savage Worlds system, for 3-5 players. Newbie friendly, easy-to-learn system, premade characters ready to go. Action-adventure, with touches of horror.

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